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We Were Here Tomorrow Length: Plan for 10–15 Hours

Plan your We Were Here Tomorrow sessions with campaign length estimates, checkpoint replay steps, and guidance for Octodoc and achievement cleanup.

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We Were Here Tomorrow Game media
We Were Here Tomorrow · Game media
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Campaign length versus completionist time

EstimateWhat it covers
Approximately 10–15 hoursThe developer's campaign estimate, with the actual duration depending on your pair's communication and puzzle-solving pace.
Around 15 hours of contentThe developer's broader description of the full adventure.
Completionist playAdditional activity includes finding eight Octodoc plushies, investigating the optional jigsaw, replaying as the opposite Explorer, and viewing both endings.

These campaign estimates apply to the full adventure. The separate demo covers the opening area and its initial assignments, so its scope is much smaller. For completionist planning, use the campaign estimate as a starting point and arrange further sessions around the goals you still want to finish.

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Plan sessions around checkpoints and your partner

The campaign has 36 named checkpoints, giving you places to divide the adventure across multiple sessions and revisit puzzles once unlocked. Experienced partners may move faster, while collectible hunting adds exploration and route planning. Both players also need a working PC-compatible microphone and an internet connection, so include those checks when arranging your session.

Your partner's perspective matters throughout the campaign: you are often separated and must describe what you see through your walkie-talkies. Each Explorer has a distinct role and their own high-tech tool. Give yourselves room to understand each other's information before deciding how much progress to expect that evening.

  1. Agree on the session's goal with your partner. Choosing story progress, exploration, or cleanup gives you a shared expectation about pace.
  2. Aim for a saved checkpoint as your stopping target. The checkpoint system lets you spread the campaign across sittings.
  3. Record the cleanup goals you still want to tackle. A short list helps you give the next session a clear purpose.
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Resume your Journey or replay a chapter

  1. Select Change from the main menu. This begins the route used to set up a checkpoint replay.
  2. Select Start New Journey. This gives the host access to the checkpoint choice for the new Journey.
  3. Have the host choose the previously unlocked checkpoint you want to revisit. You can return to that part of the adventure without replaying the entire campaign.

Chapter selection also lets you return to the final stage after finishing an ending and attempt the alternative choice. That makes an ending replay a separate cleanup goal you can schedule after your first completion. Leave time for the final-stage replay itself when arranging that session with your partner.

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Keep Octodoc cleanup in the same Journey

Collecting all eight Octodocs for Class 1 Hoarder must happen within the same Journey's collection history. A new Journey does not inherit the previous Journey's tally, even when you begin from an unlocked checkpoint. Keep that distinction in mind before arranging a collectible replay, especially if you have already collected some plushies.

There is no reliable separate completionist hour total to use as a deadline. Your remaining work can include exploration for plushies, the optional jigsaw, another role, and the alternative ending. Plan those goals individually so you and your partner can decide what to pursue after finishing the story.

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